percival "poor lil meow meow" de rolo iii (
whitestonelives) wrote2021-09-07 09:04 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
ximilia app.
OOC
Name: Effy
Contact:
mollymauktealeaf | foggytealeafs#7641 on discord
Other characters: Richie Tozier
IC
Name: Percival Fredrickstein von Musel Klossowski de Rolo III, aka Percy
Canon: Critical Role
Canon point: Campaign 1, between episodes 94 ("Jugs and Rods") and 95 ("One Year Later...")
Age: Early/mid-20s. I'd peg him around 24 at his canon point.
History: on the wiki. it's got the basics of his backstory but is lacking much of onscreen history so. hoo boy. here is my best attempt at a comprehensive history of his onscreen time.
Personality:
+ RESPECTABLE. Percy grew up in a noble family that ruled over a city called Whitestone. As a result, between himself and Scanlan, the other charismatic person the group fields, Percy is consistently the more well-mannered, diplomatic face, even when he's dealing with enemies to his party, although Scanlan's the more confident liar and trickster. Percy also seems very wise and mature and reasonable, an image he goes to great lengths to cultivate even amongst the party.
+ BRILLIANT. Percy is smart and he knows it. He has one of the highest INT stats in all the player characters of Critical Role, including the Mighty Nein's wizard Caleb—they both have the maximum score of 20. Percy's a good tactician and an even better tinkerer. He invented firearms, and while the idea was supernaturally influenced, he was the one who figured out how it worked, and now that the supernatural influence is long gone he keeps figuring out how to improve upon his and others' designs. When he comes up against puzzles, he can connect the dots quickly and come up with an efficient solution, and can often be seen tinkering about with mechanical and magical objects in his spare time.
+ QUIET. Percy has a somewhat quieter disposition than his friends, especially in the earlier episodes. He can give some great speeches and terrifying one-liners, but he generally likes to hang back and watch situations unfold, preferring to see how things shake out before he offers his take on something. It also means he's not too shabby a listener, often quietly filing things people said to him away before doing or saying something calling back to those things—he titles Vex as a baroness after hearing her frustrations over being seen as less in status in her father's city of Syngorn because of her half-human heritage.
+/- DRIVEN. Percy is incredibly driven. When he sets a goal, very little can stand in the way of Percy accomplishing it. He's also pragmatic in his methods of accomplishing his goals—left alone, he's likely to make the most efficient decision that provides for the biggest advantages. The problem is that Percy often lets his pragmatism steamroll over his morals on his way to his goal, as best seen in the Whitestone Arc, where his desire to kill every single person responsible for the death of his family leads to him shooting someone's fingers off. He's willing to make deals with dark entities and shady organizations to accomplish his goals, with Vox Machina keeping this tendency in check so he doesn't sign away his soul too often.
- TRAUMATIZED. Percy is deeply traumatized. The entire reason why he invented firearms in the first place was to take revenge on the people who massacred his family, took over his family home, and then threw him in the dungeons to be tortured. He believes himself to be a coward for running away from that and for leaving his sister (who seemingly died in front of him) in the snow, and he hates himself to the point where, after his most notable death, the contingency letter he wrote notes that if it weren't for how it would upset Cassandra, he'd ask for his friends to leave his body in a ditch. He has panic attacks that he keeps to himself and reacts to stressful situations and trauma by shutting himself up in his forge and working. He does not have the best coping mechanisms.
- IMPULSIVE. It has to be said that, as experienced and smart as Percy is, he's in his early 20s for most of the campaign, and he carries with him all the impulsivity of a young adult who's just walked out into the wider world for the very first time. A shining example is when he gives a cursed talking sword to Grog, who is not smart at all and who has poor impulse control, shirking responsibility of the evil sword onto someone who is even less equipped than Percy is. An even more shining example is when this trait gets Vex killed when, as she's checking for traps on a magic coffin, he immediately tries to loot it.
- PRIDEFUL. Perhaps Percy's biggest flaw is his pride. He has this problem where he believes himself the smartest adult in the room, and therefore the most responsible person. His best friend Keyleth notes that he's clever, but he's "not always right". He can be patronizing to people because he believes he's The Adult, which is rich, coming from a college-aged gun-toting rich boy, and often believes his decisions to be, if not morally right (he doesn't trust himself that much), then at least the most efficient or pragmatic or sensible.
Powers/Abilities: He is a D&D character. God do I have to do this. Ugh, okay. He's level 17, which means this fucker is crazy powerful despite technically being an ordinary human. Here is his level 17 character sheet. Essentially, Percy is a really good shot who can ignore three-quarters and half cover and do a shitton of trick shots with a variety of effects depending on whether or not they succeed, a very fast dude, and a very smart person who can build a lot of terrifying weapons and items that can stand up to a lot of punishment and deal out a lot of damage. Because he's in a high fantasy world, though, his materials are limited and his stuff can often break, requiring Percy to repair them. He also has a couple of spells to his name:
He has a sniper rifle named Bad News that he made himself, and two pistols he looted from Ripley, one known as Retort and the other Animus. Bad News and Retort don't have magical damage, but Animus does, and can deal out psychic damage with every bullet. Basically, it means your head is going to hurt very very badly if you get shot with Animus. It also has the side effect of hurting Percy with psychic damage if it misfires, so there's a possibility that he'll be the one with a real bitch of a headache. All three guns are likely to misfire (and, uh, they often do).
He also has Cabal's Ruin, a Vestige of Divergence that is a super fancy magic cloak. Having it on means Percy is more resistant to spell damage and magical effects. When he gets hit by a spell, he can make it hurt less by having the cloak swallow up some of the damage the spell deals to him. This also has the effect of giving the cloak a number of charges that is dependent on just how powerful the spell is, and the more powerful the spell, the more charges Percy has. He can then expend a charge so his bullets can also get lightning damage, and depending on the power of the spell, he can do this up to six times.
Also, he has the Boots of Spider Climbing. It allows him to walk up walls and ceilings like he's Spider-Man.
Also, he has a gauntlet he calls Diplomacy. It discharges electricity on touch and stuns an opponent for the time being. Imagine a joy buzzer, but more intense. This has a low chance of misfiring on him and failing catastrophically. He also got Tary to enchant and upgrade it so that it can cast Silence in a ten-foot diameter that moves within the gauntlet, essentially silencing everything in that range, which Percy can use to silence the sound of his gunshots. Magic silencer! Unfortunately, it blocks all sound, while the spell is active, he can't hear or say anything.
He has a Dragon Slayer Longsword that does a ton of damage to dragons and their kind. He barely uses it. He also has an Earring of Whisper that he uses to communicate with the rest of Vox Machina, which works like a bluetooth headset, essentially, and does not transmit to anyone who doesn't have the corresponding earrings. Also, he has Gloves of Missile Snaring, which allow him to catch projectiles thrown at him with his hand, reducing the damage they deal out to him.
I'm willing to get any of these nerfed or straight up taken away. Matt Mercer is just very generous with giving his players magic stuff. (I will say: please let him keep the boots.)
Regret: Percy wants to prevent the spread of guns through Exandria. He knew from the start that inventing it was a mistake, and to his horror, Ripley managed to create her own guns and sell the designs, spreading the firearm technology throughout Exandria. Percy wants to make damn sure that it doesn't spread past Whitestone, and he's had time to figure out that had he killed Ripley in Whitestone before she had the chance to spread the technology further, firearms would be more limited in number. So what he wants to do is to go back and take her out, quickly and painlessly, at that moment, so firearms never become a common weapon throughout Exandria.
Inventory:
- Cabal's Ruin
- Bad News (sniper rifle)
- Animus (pepperbox pistol, enchanted)
- Retort (pepperbox pistol)
- clothes
- Boots of Spider Climbing
- Diplomacy
- Earring of Whisper (just the one)
- Dragonslayer Longsword
- Gloves of Missile Snaring
- his mask that he uses as safety goggles basically
Name: Effy
Contact:
Other characters: Richie Tozier
IC
Name: Percival Fredrickstein von Musel Klossowski de Rolo III, aka Percy
Canon: Critical Role
Canon point: Campaign 1, between episodes 94 ("Jugs and Rods") and 95 ("One Year Later...")
Age: Early/mid-20s. I'd peg him around 24 at his canon point.
History: on the wiki. it's got the basics of his backstory but is lacking much of onscreen history so. hoo boy. here is my best attempt at a comprehensive history of his onscreen time.
Personality:
+ RESPECTABLE. Percy grew up in a noble family that ruled over a city called Whitestone. As a result, between himself and Scanlan, the other charismatic person the group fields, Percy is consistently the more well-mannered, diplomatic face, even when he's dealing with enemies to his party, although Scanlan's the more confident liar and trickster. Percy also seems very wise and mature and reasonable, an image he goes to great lengths to cultivate even amongst the party.
+ BRILLIANT. Percy is smart and he knows it. He has one of the highest INT stats in all the player characters of Critical Role, including the Mighty Nein's wizard Caleb—they both have the maximum score of 20. Percy's a good tactician and an even better tinkerer. He invented firearms, and while the idea was supernaturally influenced, he was the one who figured out how it worked, and now that the supernatural influence is long gone he keeps figuring out how to improve upon his and others' designs. When he comes up against puzzles, he can connect the dots quickly and come up with an efficient solution, and can often be seen tinkering about with mechanical and magical objects in his spare time.
+ QUIET. Percy has a somewhat quieter disposition than his friends, especially in the earlier episodes. He can give some great speeches and terrifying one-liners, but he generally likes to hang back and watch situations unfold, preferring to see how things shake out before he offers his take on something. It also means he's not too shabby a listener, often quietly filing things people said to him away before doing or saying something calling back to those things—he titles Vex as a baroness after hearing her frustrations over being seen as less in status in her father's city of Syngorn because of her half-human heritage.
+/- DRIVEN. Percy is incredibly driven. When he sets a goal, very little can stand in the way of Percy accomplishing it. He's also pragmatic in his methods of accomplishing his goals—left alone, he's likely to make the most efficient decision that provides for the biggest advantages. The problem is that Percy often lets his pragmatism steamroll over his morals on his way to his goal, as best seen in the Whitestone Arc, where his desire to kill every single person responsible for the death of his family leads to him shooting someone's fingers off. He's willing to make deals with dark entities and shady organizations to accomplish his goals, with Vox Machina keeping this tendency in check so he doesn't sign away his soul too often.
- TRAUMATIZED. Percy is deeply traumatized. The entire reason why he invented firearms in the first place was to take revenge on the people who massacred his family, took over his family home, and then threw him in the dungeons to be tortured. He believes himself to be a coward for running away from that and for leaving his sister (who seemingly died in front of him) in the snow, and he hates himself to the point where, after his most notable death, the contingency letter he wrote notes that if it weren't for how it would upset Cassandra, he'd ask for his friends to leave his body in a ditch. He has panic attacks that he keeps to himself and reacts to stressful situations and trauma by shutting himself up in his forge and working. He does not have the best coping mechanisms.
- IMPULSIVE. It has to be said that, as experienced and smart as Percy is, he's in his early 20s for most of the campaign, and he carries with him all the impulsivity of a young adult who's just walked out into the wider world for the very first time. A shining example is when he gives a cursed talking sword to Grog, who is not smart at all and who has poor impulse control, shirking responsibility of the evil sword onto someone who is even less equipped than Percy is. An even more shining example is when this trait gets Vex killed when, as she's checking for traps on a magic coffin, he immediately tries to loot it.
- PRIDEFUL. Perhaps Percy's biggest flaw is his pride. He has this problem where he believes himself the smartest adult in the room, and therefore the most responsible person. His best friend Keyleth notes that he's clever, but he's "not always right". He can be patronizing to people because he believes he's The Adult, which is rich, coming from a college-aged gun-toting rich boy, and often believes his decisions to be, if not morally right (he doesn't trust himself that much), then at least the most efficient or pragmatic or sensible.
Powers/Abilities: He is a D&D character. God do I have to do this. Ugh, okay. He's level 17, which means this fucker is crazy powerful despite technically being an ordinary human. Here is his level 17 character sheet. Essentially, Percy is a really good shot who can ignore three-quarters and half cover and do a shitton of trick shots with a variety of effects depending on whether or not they succeed, a very fast dude, and a very smart person who can build a lot of terrifying weapons and items that can stand up to a lot of punishment and deal out a lot of damage. Because he's in a high fantasy world, though, his materials are limited and his stuff can often break, requiring Percy to repair them. He also has a couple of spells to his name:
Friends: Percy can influence a person's mood towards him to be friendlier and less hostile. I'll ask permission before I have him cast it on NPCs and PCs, bc although this isn't as powerful as Charm Person (it's really just making the target a bit nicer to him), it's still pretty invasive.
Minor Illusion: Percy can cast small illusions, either sound or image. If he creates an image, it can be no larger than a 5-foot cube.
Hex: Percy curses a creature he can see within 90 feet. Until the spell ends, he can make his hits hurt all the more with necrotic damage, and can weaken a particular ability the target has. Basically, if Percy's up against Batman, he might hex Batman into being much less acrobatic or stealthy. Should a target under this spell go unconscious, Percy can then transfer the curse onto a new creature. Following up on the Batman example, if Batsy goes down while the Hex is in effect, Percy can transfer it onto Robin.
He has a sniper rifle named Bad News that he made himself, and two pistols he looted from Ripley, one known as Retort and the other Animus. Bad News and Retort don't have magical damage, but Animus does, and can deal out psychic damage with every bullet. Basically, it means your head is going to hurt very very badly if you get shot with Animus. It also has the side effect of hurting Percy with psychic damage if it misfires, so there's a possibility that he'll be the one with a real bitch of a headache. All three guns are likely to misfire (and, uh, they often do).
He also has Cabal's Ruin, a Vestige of Divergence that is a super fancy magic cloak. Having it on means Percy is more resistant to spell damage and magical effects. When he gets hit by a spell, he can make it hurt less by having the cloak swallow up some of the damage the spell deals to him. This also has the effect of giving the cloak a number of charges that is dependent on just how powerful the spell is, and the more powerful the spell, the more charges Percy has. He can then expend a charge so his bullets can also get lightning damage, and depending on the power of the spell, he can do this up to six times.
Also, he has the Boots of Spider Climbing. It allows him to walk up walls and ceilings like he's Spider-Man.
Also, he has a gauntlet he calls Diplomacy. It discharges electricity on touch and stuns an opponent for the time being. Imagine a joy buzzer, but more intense. This has a low chance of misfiring on him and failing catastrophically. He also got Tary to enchant and upgrade it so that it can cast Silence in a ten-foot diameter that moves within the gauntlet, essentially silencing everything in that range, which Percy can use to silence the sound of his gunshots. Magic silencer! Unfortunately, it blocks all sound, while the spell is active, he can't hear or say anything.
He has a Dragon Slayer Longsword that does a ton of damage to dragons and their kind. He barely uses it. He also has an Earring of Whisper that he uses to communicate with the rest of Vox Machina, which works like a bluetooth headset, essentially, and does not transmit to anyone who doesn't have the corresponding earrings. Also, he has Gloves of Missile Snaring, which allow him to catch projectiles thrown at him with his hand, reducing the damage they deal out to him.
I'm willing to get any of these nerfed or straight up taken away. Matt Mercer is just very generous with giving his players magic stuff. (I will say: please let him keep the boots.)
Regret: Percy wants to prevent the spread of guns through Exandria. He knew from the start that inventing it was a mistake, and to his horror, Ripley managed to create her own guns and sell the designs, spreading the firearm technology throughout Exandria. Percy wants to make damn sure that it doesn't spread past Whitestone, and he's had time to figure out that had he killed Ripley in Whitestone before she had the chance to spread the technology further, firearms would be more limited in number. So what he wants to do is to go back and take her out, quickly and painlessly, at that moment, so firearms never become a common weapon throughout Exandria.
Inventory:
- Cabal's Ruin
- Bad News (sniper rifle)
- Animus (pepperbox pistol, enchanted)
- Retort (pepperbox pistol)
- clothes
- Boots of Spider Climbing
- Diplomacy
- Earring of Whisper (just the one)
- Dragonslayer Longsword
- Gloves of Missile Snaring
- his mask that he uses as safety goggles basically